AURAFALLS.

THE SMALL PRINT

Privacy Policy

Last updated: 4 November 2026

This policy covers the game Aura Falls and the online service behind it, both made by 4FingerStudios. It is written to be read rather than to be survived, and it describes what actually happens, which you can check against the service's source if you want to.

If you have a question about any of it, write to spooky@4fingerstudios.com.

The short version

When you start the game on a computer it signs you in through Steam, and on an iPhone or iPad through Game Center, with nothing to click. On an Android phone you sign in with your itch.io account. There is no separate account to make. From then on we store the handful of things needed to know who you are and what you own. Our service does not store your IP address, we do not run advertising or analytics trackers, and we never see your payment details. The game only uses your microphone while you are speaking through the in-game megaphone, and what you say is never recorded.

What we collect, and why

When you start the game, it signs you in. On a computer it asks Steam who you are, and on an iPhone or iPad it asks Game Center. On an Android phone the game opens an itch.io sign-in page in your browser, and once you have signed in there, itch.io tells us who you are. Either way the game exchanges that for a session; there is no separate account to make. A small number of testers sign in through Discord instead, using an account we set up for them.

Once you are signed in, we store:

We collect these because the game cannot work otherwise: an account you can return to, items that are still yours tomorrow, and leaderboards that are not trivially faked all require us to remember something.

Your microphone

The hub has a megaphone, and only while you are standing at it does the game open your microphone. What you say is compressed and sent live, over the game's own connection, to the other players in the same game, who hear it through the loudspeakers around the island. It is played as it arrives and then thrown away: it is not recorded, not stored on our servers or on anyone's device, and not used for anything else. The moment you step away from the megaphone the microphone is closed.

On a phone the game asks for permission to use the microphone the first time you take the megaphone, and the rest of the game works the same if you say no. Anyone can turn megaphone voices off for themselves in the audio settings.

What we do not collect

Playing with other people

A couple of things worth being clear about:

Traffic between players is encrypted.

Who else is involved

We do not sell, rent or share your information with anyone else, and we do not use it for advertising.

Playtest sign-ups

If you sign up for a playtest on our website, we store your name, your email address and your answers to the form's questions. We use them only to invite you to that playtest, to contact you about it and to choose who takes part. To send the invite you asked for, your email goes to Apple (TestFlight) or Valve (Steam), depending on the platform you signed up for. For Android, we email you an itch.io download key ourselves. Sign-ups are deleted when the playtest is over, or sooner if you write and ask.

How long we keep it

Your choices

Write to spooky@4fingerstudios.com for any of these. We will answer within thirty days. If you are in the UK, the EU or another place with a data protection authority and you think we have handled this badly, you have the right to complain to them.

Children

The game is not directed at children under 13, and you must meet the minimum age requirements of Steam, itch.io or the App Store, whichever you got it from, to use it. We do not knowingly collect information from children under 13. If you believe a child has given us information, write to us and we will delete it.

Changes

If we change what we collect, we will update this page and change the date at the top. Substantial changes will also be announced on the game's store pages.